PlayStation 2 (PS2) is a home video game console developed by Sony Computer Entertainment. It launched in Japan on 4 March 2000, followed by North America and Europe later that year.
The PS2 succeeded the original PlayStation and competed with Sega Dreamcast, Nintendo GameCube, and Microsoft Xbox. It became the best-selling video game console in history, with Sony later giving a lifetime figure of more than 160 million units.
Launch and Position
The PS2 arrived at a time when DVD playback was becoming important in homes. Its built-in DVD drive made it useful as both a games console and a DVD player, which helped its early appeal.
The console was backwards compatible with many original PlayStation games and controllers. That gave it a large usable library from the start, alongside new PS2 releases.
Hardware
The system used Sony and Toshiba's Emotion Engine processor and a Graphics Synthesizer graphics chip. It used DVD-ROM and CD-ROM discs, with memory cards used for saves.
The original model was large and black with a vertical or horizontal setup. A slimmer model arrived later, reducing the size and weight and helping the console remain on sale late into its life.
Game Library
The PS2 library covered action, role-playing, racing, horror, rhythm, sports, fighting, simulation, and experimental games. Important titles included:
- Grand Theft Auto: San Andreas
- Final Fantasy X
- Gran Turismo 3: A-Spec
- Metal Gear Solid 2: Sons of Liberty
- God of War
- Shadow of the Colossus
- Kingdom Hearts
- Resident Evil 4
The console also became a major platform for Japanese role-playing games, games based on film and television licences, sports games, and local multiplayer titles.
Online and Peripherals
The PS2 supported online play in some titles, although online functions were less unified than later PlayStation Network services. It also used peripherals such as the EyeToy camera, microphones for SingStar, guitar controllers, dance mats, and steering wheels.
These accessories helped broaden the console beyond traditional controller-based games.
Longevity
The PS2 remained commercially active long after the PlayStation 3 launched in 2006. Its low cost, large library, and established manufacturing base kept it relevant in many markets.
Sony's company timeline records PS2 milestones across its early years, including major shipment points. The console's long life and unusually large library are central to its reputation.
Legacy
The PS2 strengthened PlayStation as a global console brand. Its importance came from more than sales: it normalised DVD playback in consoles, gave third-party publishers a huge audience, and supported both mainstream blockbusters and unusual smaller releases.
See Also
References
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