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"Resident Evil 2" is a survival horror video game developed and published by Capcom. Released in 1998, it is the sequel to the original "Resident Evil" game and has become one of the most critically acclaimed and beloved entries in the franchise. This wiki page provides an overview of "Resident Evil 2," including its gameplay, storyline, and impact on the survival horror genre. |
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'''Resident Evil 2''' is a survival horror game by Capcom. The original game was released for PlayStation in 1998, and a rebuilt version was released in 2019 for modern platforms. |
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== Gameplay == |
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"Resident Evil 2" retains the core gameplay mechanics of its predecessor while introducing several improvements and innovations. Players assume the roles of two protagonists, Leon S. Kennedy, a rookie police officer, and Claire Redfield, a college student searching for her missing brother. The game is set in the zombie-infested city of Raccoon City, offering a mix of exploration, puzzle-solving, and combat. |
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The article title can refer to either the 1998 game or the 2019 remake. Both centre on Leon S. Kennedy and Claire Redfield trying to survive the Raccoon City outbreak. |
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The gameplay features a third-person perspective with pre-rendered backgrounds and tank controls, where character movement is relative to the camera angles. Players navigate through various locations, collecting items, solving puzzles, and engaging in combat with zombies and other mutated creatures. Resource management and strategic decision-making play a crucial role in survival, as ammunition and healing items are limited. |
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== 1998 Game == |
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The original ''Resident Evil 2'' followed the first ''Resident Evil'' and expanded the series into a larger city setting. It used fixed camera angles, pre-rendered backgrounds, limited ammunition, puzzles, locked routes, and inventory management. |
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== Storyline == |
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The game's narrative takes place two months after the events of the original "Resident Evil." The T-virus outbreak has engulfed Raccoon City, transforming its inhabitants into hordes of zombies and other bio-organic monstrosities. Leon and Claire, unknowingly crossing paths at the city's police station, join forces to survive and uncover the truth behind the outbreak. |
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Players controlled Leon or Claire through overlapping campaigns. Each route changed parts of the story, supporting characters, weapons, and item placement. The police station, sewers, and laboratory became some of the series' most recognisable locations. |
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As players progress through the game, they unravel a complex web of conspiracy involving the sinister Umbrella Corporation, the origins of the T-virus, and the city's impending destruction. The storyline offers multiple perspectives and branching paths, providing a rich and immersive narrative experience. |
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== Story == |
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The story takes place during the Raccoon City outbreak. Leon arrives for his first day as a police officer, while Claire arrives looking for her brother Chris Redfield. The city has been overrun by people infected through the T-virus, and Umbrella Corporation's experiments sit behind much of the disaster. |
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== Impact and Legacy == |
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"Resident Evil 2" is widely regarded as a landmark title in the survival horror genre and has had a significant impact on video games as a whole. Its atmospheric environments, intense gameplay, and cinematic storytelling set a new standard for horror games, influencing future titles and inspiring numerous adaptations. |
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The game mixes police procedural imagery, body horror, corporate conspiracy, and escape storytelling. It also introduces characters and creatures that later became central to the wider series. |
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The game received critical acclaim for its immersive gameplay, improved graphics, and sound design. It achieved commercial success, selling millions of copies worldwide and solidifying the "Resident Evil" franchise as a prominent series in the gaming industry. |
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== 2019 Remake == |
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The 2019 ''Resident Evil 2'' rebuilt the game with modern visuals, over-the-shoulder aiming, redesigned spaces, new performances, and Capcom's RE Engine. It kept the broad structure of the original while changing level flow, combat rhythm, enemy behaviour, and presentation. |
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"Resident Evil 2" has been re-released and remastered on various platforms, including a highly acclaimed remake in 2019 that modernized the game's visuals, controls, and gameplay mechanics while preserving its core essence. |
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Capcom's official site describes the remake as the survival horror title reborn. Capcom's platinum-title data lists the 2019 ''Resident Evil 2'' among the company's highest-selling games. |
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== Gameplay == |
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Both versions are based on survival rather than constant combat. The player has to decide when to fight, when to avoid enemies, what to carry, and how to use healing items and ammunition. |
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The original uses fixed camera angles and tank-style movement. The remake uses a third-person camera, manual aiming, and more direct movement, but still keeps tight resources and puzzle-led progression. |
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== Legacy == |
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''Resident Evil 2'' helped define the early survival horror formula and gave the series two of its long-running protagonists. The remake showed how a classic fixed-camera horror game could be redesigned for modern controls without becoming a pure action game. |
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== See Also == |
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* [[Resident_Evil_4]] |
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* [[Survival_Horror]] |
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* [[Leon_Scott_Kennedy]] |
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* [[Jill_Valentine]] |
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== References == |
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* [https://www.residentevil.com/2/ Capcom: Resident Evil 2 official site] |
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* [https://www.capcom.co.jp/ir/english/business/million.html Capcom: Platinum Titles] |
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* [https://game.capcom.com/residentevil/en/ Resident Evil Portal] |
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* [https://store.steampowered.com/app/883710/Resident_Evil_2/ Steam: Resident Evil 2] |
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* [https://game.capcom.com/residentevil/en/qa-two.html Capcom: Resident Evil 2 title-specific information] |
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[[Category:Video games]] |
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[[Category:Horror]] |