Diff: Dead Frontier 2
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{{Infobox game|date=31 August 2018|genre=Survival horror, MMORPG|publisher=Creaky Corpse Ltd|name=Dead Frontier 2|designer=Neil Yates|language=English|website=[https://deadfrontier2.com deadfrontier2.com]|media_type=Digital download (Steam)|system=Microsoft Windows}} |
{{Infobox game|date=31 August 2018|genre=Survival horror, MMORPG|publisher=Creaky Corpse Ltd|name=Dead Frontier 2|designer=Neil Yates|language=English|website=[https://deadfrontier2.com deadfrontier2.com]|media_type=Digital download (Steam)|system=Microsoft Windows}} |
'''Dead Frontier 2''' is a free-to-play online survival horror MMORPG developed and published by [[Creaky Corpse Ltd]], the studio behind the original [[Dead Frontier]] browser game. Released on '''31 August 2018''', the game brings the tense, gritty atmosphere of classic zombie survival into a modern 3D world powered by Unity. |
'''Dead Frontier 2''' is a free-to-play online survival horror MMORPG developed and published by [[Creaky Corpse Ltd]], the studio behind the original [[Dead Frontier]] browser game. Released on '''31 August 2018''', the game brings the tense, gritty atmosphere of classic zombie survival into a modern 3D world powered by Unity. |
Set in the ruined remains of a fictional American region ravaged by a catastrophic viral outbreak, players assume the role of lone survivors trying to endure the growing undead threat. The game blends third-person action, resource management, and RPG-style progression with a strong emphasis on player cooperation. |
Set in the ruined remains of a fictional American region ravaged by a catastrophic viral outbreak, players assume the role of lone survivors trying to endure the growing undead threat. The game blends third-person action, resource management, and RPG-style progression with a strong emphasis on player cooperation. |
Unlike its predecessor, ''Dead Frontier 2'' is not browser-based but instead runs as a full client via [[Steam]], featuring detailed interiors, dynamic lighting, instanced multiplayer exploration, and a persistent world. Players are encouraged to scavenge, trade, fight, and collaborate as they push deeper into increasingly dangerous zones, unlocking better gear, skills, and lore about the collapse of civilisation. |
Unlike its predecessor, ''Dead Frontier 2'' is not browser-based but instead runs as a full client via [[Steam]], featuring detailed interiors, dynamic lighting, instanced multiplayer exploration, and a persistent world. Players are encouraged to scavenge, trade, fight, and collaborate as they push deeper into increasingly dangerous zones, unlocking better gear, skills, and lore about the collapse of civilisation. |
The game is still in active development and has received numerous updates since launch, including new weapons, armour, events, and quality-of-life improvements driven by player feedback. While free-to-play, it includes optional premium cosmetics and upgrades through the in-game credit shop. |
The game is still in active development and has received numerous updates since launch, including new weapons, armour, events, and quality-of-life improvements driven by player feedback. While free-to-play, it includes optional premium cosmetics and upgrades through the in-game credit shop. |
''Dead Frontier 2'' has built a niche but dedicated player base who value its unforgiving difficulty, flexible character builds, and survival-driven gameplay loop. |
''Dead Frontier 2'' has built a niche but dedicated player base who value its unforgiving difficulty, flexible character builds, and survival-driven gameplay loop. |
== Gameplay == |
== Gameplay == |
Dead Frontier 2 is set in Fairview, a fictional city devastated by a mysterious outbreak that turned its inhabitants into flesh-eating zombies. As a survivor, players must navigate through the city, scavenge for supplies, and fight off hordes of undead creatures in order to stay alive. |
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The game features a third-person perspective, allowing players to explore the open-world environment and engage in combat with a variety of weapons, ranging from melee weapons like knives and baseball bats to firearms such as pistols, shotguns, and assault rifles. Each weapon has its own strengths and weaknesses, and players must strategically choose the right tools to survive. |
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''Dead Frontier 2'' is a third-person online survival horror MMORPG set in a post-apocalyptic world ravaged by a devastating viral outbreak. Players assume the role of survivors navigating the perilous region of Fairview, scavenging for resources, combating relentless hordes of infected, and cooperating with other players to survive. |
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One of the core aspects of Dead Frontier 2 is its emphasis on cooperative gameplay. Players can team up with others in order to tackle tougher challenges and increase their chances of survival. Working together, players can establish safe zones, trade items, and share resources to strengthen their chances against the undead menace. |
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The game features instanced zones where up to eight players can explore interiors and open streets together. Progression is level-gated, with increasingly dangerous areas unlocking better loot and tougher enemies. |
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== Features == |
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=== World and Exploration === |
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=== Open World Exploration === |
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Fairview offers a vast open-world environment for players to explore. From abandoned buildings to dark alleyways, every corner of the city holds potential dangers and valuable resources. Players can venture into different areas, scavenge for supplies, and unravel the mysteries of the outbreak. |
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The world of Fairview consists of multiple safe zones, hostile zones, and high-risk raid buildings: |
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=== Character Progression === |
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Players can create and customize their own survivor, choosing from a range of options for appearance and skills. As players gain experience and level up, they can allocate skill points to enhance their character's abilities. This allows for specialization in various playstyles, such as becoming a proficient marksman or a skilled melee combatant. |
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* '''Safe Zones''' – Town hubs such as Palehaven, Dallbow, and Greywood act as social and trading centres. Here, players access NPC traders, storage lockers, healing stations, mission boards, and crafting facilities. Safe zones provide sanctuary from the infected threat. |
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=== Resource Management === |
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Survival in Dead Frontier 2 requires careful resource management. Players need to scavenge for food, water, medical supplies, and ammunition to sustain themselves. Limited inventory space adds an additional challenge, forcing players to prioritize and make tough decisions about which items to keep and which to discard. |
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* '''Hostile Zones''' – These are infested areas teeming with various infected types, including standard zombies, elites, and mutants. Players explore diverse buildings — including houses, hospitals, police stations, and laboratories — scavenging for supplies and battling enemies. |
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=== Crafting and Trading === |
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The game features a robust crafting system that allows players to create and upgrade weapons, armour, and other useful items. By collecting specific resources and components, players can improve their gear and increase their chances of survival. Additionally, players can engage in trading with other survivors to obtain rare items and valuable resources. |
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* '''Raid Buildings''' – Marked by red text on maps and nearby building names, locations such as Comer and Son Inc. and Palehaven City Archives present formidable challenges. These zones feature powerful bosses guarding high-tier loot and often require team coordination to conquer. |
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=== Dynamic Day-Night Cycle === |
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Fairview experiences a dynamic day-night cycle, which affects gameplay and the behaviour of the undead. Night-time brings more powerful and aggressive zombie types, making exploration and survival more challenging. Players must adapt their strategies and be prepared for the increased threat during the dark hours. |
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Each building and zone offers unique environmental challenges, enemy compositions, and loot opportunities. Exploration involves navigating dark interiors, searching containers and corpses for items ranging from Damaged to Unique quality. |
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== Reception == |
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Upon its release, Dead Frontier 2 received generally positive reviews from players and critics alike. The game was praised for its atmospheric setting, intense gameplay, and cooperative features. The developers have continued to support the game with updates and new content, further enhancing the player experience. |
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=== Combat Mechanics === |
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== System Requirements == |
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The following are the minimum system requirements to play Dead Frontier 2: |
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Combat is real-time and strategic, blending melee and ranged engagements: |
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* Operating System: Windows 7 or later |
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* Processor: Dual-core 2.0 GHz or equivalent |
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* Memory: 4 GB RAM |
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* Graphics: DirectX 11 compatible graphics card with at least 1 GB of video RAM |
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* Storage: 10 GB available space |
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* Internet Connection: Broadband internet connection |
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* '''Melee Weapons''' – Silent close-range options like knives, bats, and crowbars conserve ammunition but necessitate proximity to enemies. Melee weapons have stats such as Damage, Attack Speed, Knockback, and Stun Chance which affect combat flow and crowd control. |
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Please note that these requirements are subject to change and it is recommended to refer to the official Dead Frontier 2 website for the most up-to-date information. |
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* '''Firearms''' – Include pistols, submachine guns, assault rifles, shotguns, and sniper rifles. Each firearm features distinct stats: Damage, Accuracy, Reload Speed, and Recoil. Effective use requires managing ammo and weapon durability, as weapons degrade with use. |
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== External Links == |
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* '''Damage System''' – Location-based damage applies to enemies, with headshots causing critical damage. Enemies can inflict bleeding, infection, and other status effects on players. |
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* [https://deadfrontier2.com/ Official Dead Frontier 2 Website] |
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* [https://store.steampowered.com/app/744900/Dead_Frontier_2/ Dead Frontier 2 on Steam] |
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* '''Durability''' – Weapons and armour degrade through use and require repair or replacement to maintain effectiveness. |
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=== Movement and Stamina === |
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Player mobility is essential for survival and tactical combat: |
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* '''Jog''' – The default fast movement speed, influenced by gear weight and skill perks. |
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* '''Sprint''' – A faster burst movement consuming stamina. Stamina regenerates over time but is depleted by sprinting, making its management vital. |
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* '''Dodge''' – An evasive roll with its own cooldown, independent of stamina. Dodging allows players to avoid damage and reposition quickly. |
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Optimising movement and stamina usage enhances survivability, enabling players to evade enemies and traverse dangerous zones efficiently. |
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=== Skills and Progression === |
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Character progression centres on a skill-based system: |
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* Players earn one skill point per level, up to level 60, and an additional skill point per prestige level (up to +15 prestiges). Skill points can be invested in an extensive skill tree. |
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* '''Active Skills''' – Include abilities such as dodge enhancements and sprint boosts, unlocked automatically without skill points. |
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* '''Passive Skills''' – Require investment and improve weapon proficiencies, survivability, movement speed, looting efficiency, and other attributes. |
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Unlike the original Dead Frontier, there are no core stats like Strength or Agility; progression is shaped entirely by skill choices and gear bonuses, allowing for diverse playstyles. |
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=== Inventory, Weapons, and Gear === |
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Inventory space is limited and influenced by equipped gear and skills, requiring players to make tactical decisions on item management. |
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Weapons and clothing come with various stats impacting performance: |
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* '''Damage''' and '''Attack Speed''' – Define offensive capability and attack frequency. |
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* '''Accuracy''' – Affects hit precision, particularly important for ranged weapons. |
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* '''Reload Speed''' – Determines how quickly firearms can be reloaded. |
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* '''Knockback''' and '''Stun Chance''' – Impact crowd control during melee combat. |
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* '''Durability''' – Indicates how long equipment lasts before breaking. |
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* '''Weight''' – Heavier gear reduces jog speed and increases stamina consumption during sprinting. |
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* '''Armour''' (on clothing) – Reduces incoming damage, boosting survivability. |
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Effective management of weapon and clothing stats, combined with timely repairs, is crucial for maintaining combat effectiveness and survivability. |
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=== Looting System === |
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Looting is a core survival mechanic: |
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* Players search containers, corpses, and vehicles for weapons, ammunition, medical supplies, food, crafting materials, and rare gear. |
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* Loot spots are highlighted and can be looted once per respawn cycle (daily at 10:00 AM GMT). |
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* Loot quality and quantity depend on player level, building type, and equipped loot modifiers. |
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* Declining an item does not consume the loot spot, allowing for strategic looting. |
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Players maximise loot by targeting appropriate building types and equipping gear that enhances loot chances. |
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=== Building Types and Loot Specialisation === |
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In Dead Frontier 2, various building types offer specialised loot tables and increased chances to find certain categories of items. Understanding these specialisations helps players optimise their scavenging runs and target specific resources or equipment. |
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'''Comer and Son Inc.''' |
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This is a high-risk raid building known for its challenging bosses and exceptional loot. Within the special boss rooms, players benefit from a '''+500% increased chance''' to find Elite and Unique items, making it one of the best locations for acquiring rare and powerful gear. These rooms demand careful coordination and combat skill due to the difficulty of the enemies. |
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'''Police Departments''' |
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Police buildings provide a '''+100% increased chance''' to find weapons and ammunition. These locations are ideal for players looking to replenish their ammo supplies or upgrade their arsenal. The buildings often contain a variety of firearm types and tactical gear, making them popular destinations for combat-focused players. |
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'''Hospitals''' |
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Hospitals specialise in medical supplies, granting a '''+100% increased chance''' to find medical items such as bandages, painkillers, antidotes, and other healing consumables. These buildings are crucial for maintaining health and treating status effects like bleeding and infection, especially during prolonged expeditions. |
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'''Stores and Restaurants''' |
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These civilian locations offer a '''+50% increased chance''' to find food and drink items. While the bonus is more modest compared to other building types, these resources are essential for managing hunger and thirst mechanics, supporting player stamina and overall survivability. |
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'''Industrial Buildings''' |
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Industrial areas provide a '''+100% increased chance''' to find fuel and vehicle parts. These materials are important for crafting, vehicle maintenance, and specific mission objectives. Players targeting engineering or crafting will often prioritise these buildings. |
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'''Residential Buildings (Hotels, Houses, Mansions)''' |
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Typically, residential buildings do not offer specific loot bonuses under normal circumstances. However, certain missions or events may temporarily increase the chances of finding mission-critical items in these locations. Despite the lack of bonuses, residential buildings still contain a diverse range of loot including crafting materials, basic weapons, and consumables. |
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By selecting buildings aligned with their immediate needs and combining this knowledge with loot-enhancing gear and skills, players can greatly improve their efficiency and success rate in scavenging valuable resources. |
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=== Missions and Economy === |
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Players undertake missions from NPCs, including boss hunts, fetch quests, and story-driven objectives. Missions reward experience points, in-game currency, and valuable items, encouraging exploration and teamwork. |
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The economy is largely player-driven, with a robust trading system allowing survivors to buy, sell, and barter gear, ammunition, and crafting materials. This player-to-player interaction is vital for acquiring rare or specialised equipment. |
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In addition to trading, the game features a premium credit shop where players can purchase optional cosmetic items, quality-of-life upgrades, and convenience features. These purchases do not provide direct gameplay advantages, maintaining a fair and balanced experience. |